Portfolio
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RaelTii
Roles Filled: Game Designer, 2D Artist
Platforms: PC, Mac
Tools: RPG Maker MV, Google Docs, Photoshop
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My art contributions include creating custom pixel art and 2D renders for the majority of enemies, environments, and animation, including hundreds of frames for playable characters
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All level design, skills, and stat interactions were done by me, as well as all engine setup and fixes
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In the narrative role, I created and wrote over 15 pages of dialogue for the characters, including villains and side characters.
Once A Stray
Roles Filled: Game Designer, 3D Artist
Platforms: Windows
Tools Used: Unity, Photoshop, Maya, Substance Painter, Google Docs
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My modeling contributions focused on environmental design, making over 50 prop models and structure recreations using Autodesk Maya
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As a game designer, I took a major role in testing and revising mechanics to produce a cohesive gameplay flow
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All textures were custom made for their models using Substance Painter
Into the Infinite
Roles filled: 3D Artist, QA Tester
Platforms: Windows
Tools Used: Unreal Engine, Substance Painter, Google Docs, Photoshop
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My modeling contributions focused on environmental design, making over 30 modular models and structure recreations using Autodesk Maya
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As a QA tester, I took a role in testing and documenting mechanics while overseeing corrections in modular building
Punks VS. Demons
Roles: Lead Artist and QA Tester
Platforms: Android/ IOS
Tools Used: Photoshop, Unity,
Google Docs
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My art contributions focused on character design and UI elements
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As a QA tester, I took a major role in testing documenting revisions to produce a cohesive gameplay flow on mobile devices