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Portfolio

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RaelTii

Roles Filled: Game Designer, 2D Artist
Platforms: PC, Mac
Tools: RPG Maker MV, Google Docs, Photoshop

  • My art contributions include creating custom pixel art and 2D renders for the majority of enemies, environments, and animation, including hundreds of frames for playable characters

  • All level design, skills, and stat interactions were done by me, as well as all engine setup and fixes

  •  In the narrative role, I created and wrote over 15 pages of dialogue for the characters, including villains and side characters.

Once A Stray

Roles Filled: Game Designer, 3D Artist

Platforms: Windows

Tools Used: Unity,  Photoshop, Maya, Substance Painter, Google Docs

  • My modeling contributions focused on environmental design, making over 50 prop models and structure recreations using Autodesk Maya

  • As a game designer, I took a major role in testing and revising mechanics to produce a cohesive gameplay flow

  • All textures were custom made for their models using Substance Painter

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Into the Infinite

Roles filled: 3D Artist, QA Tester

Platforms: Windows

Tools  Used: Unreal Engine,  Substance Painter, Google Docs, Photoshop

  • My modeling contributions focused on environmental design, making over 30 modular models and structure recreations using Autodesk Maya

  • As a QA tester, I took a role in testing and documenting mechanics while overseeing corrections in modular building

Punks VS. Demons

Roles: Lead Artist and QA Tester

Platforms: Android/ IOS

Tools Used: Photoshop, Unity,

Google Docs

  • My art contributions focused on character design and UI elements

  • As a QA tester, I took a major role in testing documenting revisions to produce a cohesive gameplay flow on mobile devices

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Rainy Days

UI/Character Artist

Platforms: Windows

Tools Used: Unity, Photoshop

  • As the main artist, I created over 20 cohesive UI elements for the implementation in the engine

  • Over 60 total sprites made for animations of enemies and effects

Sea to Sky

Role: Lead Developer

Platforms: Windows

Tools Used: Unity, Photoshop, Substance Painter

  • As lead director, I organized and documented the processes and oversaw team members

  • Wrote over 70% of the code used to create the project.

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Rover Rumble

Team Member of IndieGalactic Space Jam 2018

Platforms: Windows

Tools: Unity, Photoshop, Adobe illustrator

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  • This project was a collaboration over two days to recreate a fighting game

  • Created dozens of UI and background elements

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